4C Games Opens B2B Catalogue to Operators

Key Points

  • 4C Games has formally opened its B2B catalogue to operators and aggregators after a year of development, with partners signed across Europe and Africa and first integrations confirmed.
  • The studio’s active UKGC remote gambling software licence covers pool betting in the UK; arcade, crash and slot titles are supplied outside the UK, assessed per operator and jurisdiction.
  • A reported MGA application remains unverified as a granted licence, but its submission signals that 4C is preparing for the compliance requirements of European operators that hold MGA authorisations.

A York-based studio that spent a year building before it said a word publicly has formally opened its B2B game catalogue to operators and aggregators. Incorporated in November 2019 and previously registered as Sport Brokers (UK) Limited until February 2026, 4C Games announced on 30 September that its sports prediction, crash, arcade and slot titles are now available to sportsbooks, casinos and aggregators across Europe and Africa. Everything is built on the studio’s own platform and RNG, with first integrations already confirmed. What makes this more than another catalogue announcement is where 4C came from before it started building for operators.

What 4C Games Is Opening to Operators?

The complete 4C product range includes sports predictions, crash, arcade and slots – all built in-house on their platform and RNG. In addition, the studio can deploy its games via white label, along with paid entry and free-to-play business models.

Sports prediction sits at the centre of the catalogue, which reflects the studio’s B2C roots more directly than any other product category. CEO Brad Knowles described the product approach plainly in the launch announcement: “We are not trying to invent a new kind of game. Plinko, crash, prediction pools: players have enjoyed these for years and we are not pretending otherwise. What we do is take a format people already understand and change what happens after they press play.” A prediction game running across a full ninety minutes rather than a single pre-match stake, or a race applied to a plinko board, are the kinds of executions that description points toward.

From SportsBroker Operator to B2B Supplier

Prior to making games for operators, 4C was itself an operator. Its licensed UKGC sports prediction and pools betting brand SportsBroker was created using the proprietary platform developed entirely by its team. While operators usually outsource the technology part to their suppliers, putting their efforts into commercial and marketing layers, 4C built its product, set up the pools and worked with the game directly and everything players liked or disliked was silently left aside.

The experience acquired as a result of working with end-users is embedded in every decision made by the studio from the business-to-business side. Working with one’s own sportsbook teaches you things about players’ behaviour that can’t be learned while working with white-labels. Plus, it gives you a clear idea of how it feels sitting opposite your supplier waiting for a roadmap spot in 18 months.

Pool betting’s structural problem is liquidity. Small operators cannot generate the depth a pool product needs to remain genuinely compelling at scale. Rather than chase a problem that only scale resolves, 4C redirected toward software supply, where its actual strength sat. SportsBroker continues to run in the UK as a live operation while 4C serves the B2B market.

What the UKGC Licence Actually Covers?

This is the part of the 4C story that most launch coverage has not explained, and it matters for any operator trying to establish whether they can integrate the content.

4C holds an active UKGC remote gambling software licence covering gambling software and pool betting, active since December 2023. Within the UK, its current product scope is pool betting. Arcade, crash and slot titles are not offered in the UK under its current licence. Outside the UK, the studio assesses supply per operator and jurisdiction.

Regarding the MGA situation, it was officially announced by 4C in their September 2026 release that an application has been made to the Malta Gaming Authority. No independent verification has been made of any MGA licence for 4C at the time of writing. In relation to the MGA B2B licensing requirements, companies that hold a licence with the MGA normally need gaming suppliers to have either a B2B MGA licence or recognition notice in some cases. An application indicates that 4C is on track to meet the requirement. An application is not a licence, however.

Why Africa, and Why the Product Approach Matters?

It has been evident throughout the 4C strategy that Africa and Europe were going to be the initial core markets for the company, and the choices made by the studio when it comes to the product offerings have been directly tailored to the needs of these markets. In Africa, where connection speeds, data pricing, and the age of the devices vary greatly from country to country, the studio creates very light games. Depending on the quality of the infrastructure, the same development team creates richer, fully 3D games for the European markets.

This trend of mobile gaming in Africa is justified by the mobile gaming picture there; however, the continent is far from being a single market, and the assumption of it being so is what brings most suppliers’ strategies down. According to the GeoPoll Betting in Africa 2026 report based on the research conducted among 2,866 people in Ghana, Kenya, Nigeria, South Africa, Tanzania, and Uganda, 95% of the respondents who gamble do so using their mobile phones. However, the country-specific differences under this generalisation are rather significant. For example, Kenya is different by the fast-games profile. Moreover, South Africa is the only market in the GeoPoll research where football is not the top betting product, as casino makes up 36% of the activities there.

South Africa’s iGaming market is estimated to reach $3.89 billion by 2026, as stated in the Softswiss iGaming Trends report. The magnitude of the number is so great that it determines whether the analysis of the commercial demands of African gamblers will be correct or incorrect.

A Consolidating Market and the Small-Studio Argument

The B2B iGaming market is consolidating. Casino content studios are rolling up, and B2B technology providers are merging toward one-stop solutions as operators seek fewer, deeper vendor relationships. A smaller studio entering this environment does not compete on catalogue depth or distribution reach. Its argument has to be something else.

4C’s argument is speed and directness. An operator with a specific portfolio gap can reach the people who can build the solution, without navigating a product organisation designed for a catalogue of hundreds of titles. The studio can adapt for markets where older handsets and data constraints are genuine design constraints, which many larger suppliers serving primarily Western European audiences have less commercial incentive to prioritise. That is the company’s proposition, not yet a demonstrated competitive advantage. Whether it converts into enough signed integrations to sustain the studio is the question the next twelve months will answer.

Expert Analysis

Here is what the launch coverage has consistently missed: the gap between 4C’s narrative and its current regulatory perimeter is wider than the announcement suggests, and that gap is not a problem with the company so much as it is a test of the model.

The UKGC license holds no blemishes and is easy to verify. The platform and RNG technology used are very much genuine and hence constitute true technological differentiation. The operator experience of Knowles and the team makes up supplier credibility that not many newcomers are able to create. These are true strengths in our opinion and also the focus on one year’s build prior to the launch indicates the same.

What is harder to accept uncritically is the implied reach. The bulk of the catalogue sits outside the UK regulatory perimeter under the current licence. The MGA application, if granted, would open European operator access meaningfully; until then, that access is conditional. Africa is a genuine opportunity, but the markets differ sharply enough that a single product strategy across the continent is more aspiration than execution. The studio that can navigate Nairobi’s fast-game expectations and Johannesburg’s casino-skewed player behaviour simultaneously is building something genuinely difficult.

4C has done the hard part of building first. The next year, with actual integration data across two continents and a regulatory decision that either widens or holds its European perimeter, is where the argument gets tested properly.