Key Points
- Five Stake-exclusive studios, including Twist Gaming and Massive Studios, have launched as Juice, a standalone B2B iGaming provider based in Melbourne.
- Over 100 titles that built their record on Stake are now open to any operator through a single RGS integration, with Roobet going live at launch.
- Juice is targeting regulated markets next, a move that sits awkwardly against Stake’s documented history with the UK Gambling Commission.
Stake’s Game Studios Break Out as Juice, Opening 100+ Titles to the Wider Market
For years, playing Drac’s Stacks or Bank Basher meant opening Stake.com and nowhere else. That changed on 9 September 2026, when the five studios behind those titles launched as Juice, a new B2B iGaming provider making its full catalogue available to any operator worldwide. The games themselves did not change. What changed is who gets to carry them.
Juice is headquartered in Melbourne and led by Brais Pena Sanchez, a member of Stake’s founding team who joined Easygo, the group behind Stake and Kick, as its fifth employee and rose to serve as both chief operating officer and chief strategy officer. His move to run an independent supplier marks a deliberate step, not a routine departure.
Five Studios, One Integration, 100+ Games Ready on Day One
Juice brings together Twist Gaming, Knucklehead Syndicate, Monstrums, Massive Studios and The Originals, with the full catalogue delivered through a single remote game server integration. Operators gain access to all five studios through one connection and one commercial relationship, rather than negotiating with each studio separately. Twist Gaming and Massive Studios anchor the portfolio with established titles including Drac’s Stacks, Bank Basher and the Rooster series. Knucklehead Syndicate, which launched in September 2025, focuses on boundary-pushing slots, while The Originals covers house games such as dice and mines. Monstruns develops newer categories, with Mystery Boxes being its headline vertical, where players open boxes for real-world prizes ranging from cars to consoles.
Collectively, these studios generated over $12 billion in wagering turnover as Stake exclusives, played by high rollers, streamers and celebrities. That turnover figure does not tell you how many unique players touched the games, but it does tell you the volume they sustained on one of the busiest crypto casino platforms in the world. For operators evaluating content suppliers, that is a meaningful baseline, and it removes much of the risk that comes with launching unknown titles.
“For years, the only place you could play these games was Stake,” Pena Sanchez said. “From today, any operator can carry them. So, we’re not starting from zero, these studios have taken more than $12 billion in turnover as exclusives for one of the most demanding operators in the world, on technology that already runs at scale.”
Roobet Goes Live First, and the Choice Is Not Accidental
The first operator to go live with Juice at launch is Roobet, which recorded approximately $4.2 billion in deposits in 2025, the second-highest figure among tracked crypto casino operators. Picking Roobet as the launch partner signals a deliberate positioning move. Roobet has its own Originals-style house games and a player base built on provably fair mechanics, making the Juice catalogue a natural extension rather than a genre mismatch.
Matt Duea, CEO of Roobet, made the commercial logic plain: “Players know these games. Titles like Drac’s Stacks and Bank Basher have a following few studios can match, and the weekly release schedule means there’s always something new for our players. Being the first operator to carry the full Juice catalogue was an easy decision.”
That weekly cadence is central to Juice’s pitch. Each week, the provider plans to release one new top-tier slot, two Originals-style house games, new Mystery Boxes and financial-style games. For operators, consistent new content reduces catalogue fatigue without requiring them to manage multiple studio partnerships. It also puts pressure on existing mid-tier suppliers who cannot match that release volume.
The Regulated Market Claim Needs More Than an Ambition
Juice has stated it is working towards regulated market entry and will make its first industry appearance at the SBC Summit in Lisbon from 29 September to 1 October. That stated ambition, read carefully, is where the story becomes more complicated.
The connection between Stake and regulated markets has a specific and documented history. In February 2025, the UK Gambling Commission released a consumer notice informing the public that Stake.uk.com would no longer be considered a licensed website after an investigation carried out by the Commission. TGP Europe Limited, the white-label provider that operated the GB-facing website, stopped the website from operating by 11 March 2025. TGP Europe Limited was earlier fined £316,250 by the UK Gambling Commission in April 2023.
Juice is a new company, founded by a former Easygo executive, and the sources available do not establish Easygo as its current owner. The spinout structure separates Juice from Stake as an operator. Game certification in regulated markets is also a different process from operator licensing, and content studios are generally assessed separately from the platforms that previously carried their titles.
Expert Analysis: A Catalogue Worth Watching, and a Regulatory Path Worth Scrutinising
The commercial case for Juice is credible on its own terms. Studios that built $12 billion in turnover on one platform, now made available across the industry through a single integration, represent a real content event. The weekly release cadence, combined with a catalogue that spans house games, slots and Mystery Boxes, gives Juice range that most new suppliers cannot match at launch.
Where we remain watchful is the regulated-market ambition. We believe Juice’s Mystery Box vertical, in particular, enters a genuinely contested legal landscape. Belgium’s Gaming Commission classified paid random-outcome mechanics as gambling under Belgian law as far back as 2018, a position that extends to standalone online mystery box platforms. The Netherlands took a similar initial position, though its highest administrative court later narrowed the ruling’s scope for certain game-integrated mechanics. Belgium and the Netherlands remain the toughest regulatory environments in the EU for randomised paid mechanics of this type, and any regulated market entry by Juice that covers those jurisdictions will require direct engagement with that legal framework, not a general certification path.
None of this prevents Juice from becoming what Pena Sanchez says it wants to be. The content is real, the demand is evidenced, and the single-integration model solves a genuine operator problem. But the regulated market angle is not a standard content distribution question. It is a compliance and jurisdictional one, and the launch announcement does not address it in any depth. That gap will define more about Juice’s long-term trajectory than the size of the catalogue.