Gaming Innovation Group has cut technology staff as part of a broader cost saving initiative aimed at improving operational efficiency across the business.
Job reductions took place alongside a full-year 2026 profit warning released today on 15 January within GiG’s Q4 2025 and year-end update. Revised forecasts now expect adjusted EBITDA for 2026 between €10m and €13m instead of the previous €15m target. Revenue guidance for the same period also declined to between €44m and €48m, down from earlier estimates of €56m to €60m. The company linked the downgrade to FX pressure and currency movement across Latin America connected to US foreign policy under Donald Trump.
Market conditions worsened after GiG failed to secure entry into Brazil despite announcing a significant operator agreement during Q2 2025. GiG told investors its initial Brazilian partner delayed launch due to regulatory and tax uncertainty in the market. Although this outcome disappointed management, prior development work supports later entry while partnership efforts continue.
Efficiency Measures and AI Focus
NEXT.io reports that the redundancies mainly impact technical positions in Eastern Europe, while GiG’s core offices avoid job losses. To align with updated guidance, GiG aims to deploy AI to drive efficiency and develop new revenue streams for 2026. The supplier confirmed its AI Assistant, Xsite front-end builder, and migration middleware layer will underpin growth, with demonstrations planned at ICE Barcelona next week. GiG explained that these systems support automation, structured delivery processes, and AI-led coding that lower operational costs.
This structure allows faster execution with a reduced footprint while supporting stability and financial discipline as a technology partner. The company expects annualised savings of around €4.5 m, keeping the underlying cash flow positive by the end of H1 2026.
Trading Update and Future Position
Results showed Q4 2025 revenue increased 8% year on year to €9.5m, while adjusted EBITDA rose above €1.5m from €0.1m previously. Operational delivery included six new client launches, featuring a platform partnership with UK entrant ITV Win, reported earlier by NEXT.io. In 2025, we see GiG’s 19% growth in revenue to over €37.5m, which also reports an adjusted EBITDA of €4.1m from a loss of $3m in the previous year. The supplier reports that what they see beyond 2027 is the same as before, which includes 90% of the 2026 revenue we are expecting.
Richard Carter said 2025 brought double-digit revenue growth and over €7m EBITDA improvement, achieving the group’s first positive annual EBITDA. He said diversified operators and pipeline progress support future growth, backed by cost control to deliver profit and cash generation from 2026 onward. GiG reported that its full Q4 2025 results will be out on 25 February. In that time, we saw a trend play out, which began when Bragg Gaming Group announced staff cuts and restructured for $4.5M in annual savings.
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